You will also receive the achievement for reaching level 10 by the end of this arc.Īt level 10, you get the ability to Transwarp. Completion of this story arc will grant you an achievement. You will also have the option of flying Federation ships up to a certain tier. You will then begin to access the Federation storylines that are typically shorter. For the purposes of this walkthrough and the easiest path, choose to align with the Federation. You can choose to align with the Federation, or you can choose to align with the Klingons. ![]() It will take you through several different objectives, and at the end it will give you a choice. The sixth mission is called Turning Point. This game has an important mission within it. After the Romulan home planet has been destroyed in events prior to the game, you start out in one of the colonies trying to survive. The first few episodes serve as a tutorial on how the game works and the various mechanics, most of which has already been explained in the Basic Mechanics page of the walkthrough. It will only be available after you have completed it once.įrom the Ashes is the first Romulan specific story arc offered, consisting of seven episodes. Do not skip the tutorial unless you have already done it and know how the basic mechanics of the game work. After you have established the New Romulus homeworld, you will then have access to the Command Center, where you'll be directed to the shuttlebay occasionally when you can acquire a new ship. The missions will direct you back to this place a few times, both once you complete the tutorial and variously when levels are gained. It is represented by the symbol of a ship. The primary Romulan base is the Romulan Flotilla, found in the Azure sector, fourth row from the top and fourth column from the left on the sector map. Romulans have two main bases and a secondary base, depending on which faction you align with later on. You can find this ability under the ability wheel This will last about 2-3 seconds until you are fully cloaked and undetected. When you do attempt to cloak in combat, enemies that were currently firing at you will still have their firing sequence completed, only you will no longer have shields. Unlike Klingons, who also have the ability to cloak, Romulans can cloak while they are in combat, removing yourself from a deadly situation if things aren't going how you like. The Romulan cloak is unique in the game, as it is a 'battle cloak'. However, you can not fire while you are cloaked, nor do you have shields. When you cloak, enemy ships are unable to see you unless you are extremely close. You also have access to a cloaking device, a stealth based space ability. The only two you'll find any use for are Quantum Absorption, which is an excellent defensive ability that gives you a significant health boost in space combat, and Energy Weapons: Singularity Overcharge, which heavily increases the damage of your energy weapons such as beams. These abilities will start to shine when they are at maximum effectiveness, but they can be used any time. ![]() Under your tray slot, you'll start seeing abilities such as Plasma Shockwave and Quantum Absorption as you level up. Each time you fire, or take damage, you begin building 'Singularity Charges', which you can find directly above your ability tray slots in space. Romulans have Singularity Cores instead of Warp Cores, which work effectively the same but grant an additional ability that can be used in space. ![]() Romulan ships are designed differently than the Federation and Klingon ships you'll be flying on other playthroughs. Romulan will be your main character playthrough, and the one you will be doing most of the story arcs with.
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